Hexenjager is a project for gaming a fantasy version of the
witch hunts of the 17th Century. In this
28 mm skirmish game, the witches are not the innocent victims of the actual
historical events. Rather I have made
them the diabolical creatures which religious authorities of that day imagined
them to be … in their darkest nightmares.
At the close of the 30 Years War, Central Europe was a
mess. Famine, plague, and wandering
bands of hungry mercenaries stalked the countryside. Although Protestants and Catholics were no
longer fighting openly, there was still a struggle for the hearts and souls of
the people. The hunting and burning of
witches and magi had reached a fevered pitch.
Strictly historical witch hunts would make a very poor game.
The innocent victims posed no real threat to the authorities that went forth to
arrest them. It was pure tragedy, but
alternative history allows us another option.
We can take it to the table as a fantasy game.
Now put yourself into the mind of a poor, uneducated peasant
soldier. Awakened from his barracks bed
in the middle of the night, he is told that his squad will escort the local
magistrate to a hill in the forest, to arrest a suspected witch. If the authorities are correct (and who would
question them) the witch will have at her side all the malice and strength of
Satan himself. Imagine this soldier’s
fear as he marches into the night, checking for the third time in as many
minutes that his powder is dry, his matchlock musket is ready, his sword loose
in its scabbard. Yes, the silver
crucifix still hangs from its chain over his breast. This soldier’s fear is the inspiration for
Hexenjager.
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