Although
I enjoy writing rules from scratch, I want to employ a commercial set for this
project. There are many options
available. For now, I’m planning to use the
Song of Blades and Heroes system
written by Andrea Sfiligoi of Ganesha
Games. Its simplicity and adaptability
have enabled it to be used for many gaming genres. Two spinoff games in particular will furnish
most of the mechanics. Fear and Faith is the horror version of the
system. Its title says it all, with
mechanics that put the power of fear and faith on the same plane as weapons and
armor. This is the heart of what I want
to capture with Hexenjager. Flashing Steel, written by Andrew
Boswell and Greg Hallam, is the swashbuckling version of the system. Being set in the same era as Hexenjager, it provides
useful details and special abilities for the heroes.
Like
most fantasy skirmish games, the Song of
Blades and Heroes system assumes players will compete head to head with
opposing forces. For various reasons, I
want Hexenjager to be a semi-cooperative game instead. Players will command parties of soldiers,
clerics, and witch hunters. Each party
will represent some faction with an interest in proving it offers local
citizens the best protection from the evils that stalk the night. The witches and their allies will be run by
an AI system involving cards and flowcharts.
I will enjoy creating that AI system.
Apparently, I am not alone in enjoying solo/cooperative
miniature gaming as many of the popular skirmish rules systems are now evolving
to accommodate this play style. Exciting
times!
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