Saturday, February 23, 2019

Rules for the Hexenjager Project

Although I enjoy writing rules from scratch, I want to employ a commercial set for this project.  There are many options available.  For now, I’m planning to use the Song of Blades and Heroes system written by Andrea Sfiligoi of Ganesha Games.  Its simplicity and adaptability have enabled it to be used for many gaming genres.  Two spinoff games in particular will furnish most of the mechanics.  Fear and Faith is the horror version of the system.  Its title says it all, with mechanics that put the power of fear and faith on the same plane as weapons and armor.  This is the heart of what I want to capture with Hexenjager.  Flashing Steel, written by Andrew Boswell and Greg Hallam, is the swashbuckling version of the system.  Being set in the same era as Hexenjager, it provides useful details and special abilities for the heroes.





Like most fantasy skirmish games, the Song of Blades and Heroes system assumes players will compete head to head with opposing forces.  For various reasons, I want Hexenjager to be a semi-cooperative game instead.  Players will command parties of soldiers, clerics, and witch hunters.  Each party will represent some faction with an interest in proving it offers local citizens the best protection from the evils that stalk the night.  The witches and their allies will be run by an AI system involving cards and flowcharts.  I will enjoy creating that AI system.




Apparently, I am not alone in enjoying solo/cooperative miniature gaming as many of the popular skirmish rules systems are now evolving to accommodate this play style.  Exciting times!
 

No comments:

Post a Comment